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Hjælp Niantic Spatial med at udvikle Ingress ved at give din feedback.

Nedenstående er en transkription af Game Director Brian Rose’s note omkring Ingress 13 år.

INGRESS YEAR TH1RT3EN

V3

If Niantic Labs incubated Ingress 1.0 and Niantic Inc. launched Ingress 2.0, then Niantic Spatial is Ingress 3.0. It’s more than just a version bump and a logo change; we’ve been evolving the way we work together as an Ingress team so we can get more shots on goal and test more new ideas.

We’re a smaller team than we were yet our responsibilities have grown (oh, hello OPR), so we’re prioritizing our most mission critical work first and running little experiments to learn fast. Since our spin-out, these quick experiments have ranged from testing the accuracy and precision of specific anti cheat signals, to selling Load Out Kit passcodes on the web to reduce the 30% chonk taken by the app stores from every in-app purchase. We’re trying to answer key questions, like:

  1. Can we try several new and different ways to increase Agent activity and engagement?
  2. Can we make the monthly C.O.R.E. subscription more useful and gain new subscribers?
  3. Can we re-sign existing partners as well as sign new sponsors?

Our goal is to make Ingress a forever game. We need an active Agent community for Ingress to succeed. We also need the business end to run sustainably. It should be fun to play, too. All of these things are important, and none of them are particularly easy. So we run these experiments to learn as much as we can, as fast as we can, and our coming year will be even better as a result.

Growing the community

I think Ingress is at its most fun when I’m playing together with others. That might be at a First Saturday or a meetup, or battling a nearby opponent over a Portal. When there are more players, there’s more back-and-forth activity across the Portal Network, there’s more to do. More players means more opportunities to connect with others IRL, and for me that’s more fun.

We’re trying to grow our player base by experimenting with new kinds of events that are accessible to the widest audience of active players as possible. We want to keep Agents who have been playing Ingress for years, and we also want to keep Agents who are just now getting started. If we can help more new players make progress passed the early Access Levels and connect with their local communities, then we can grow our numbers. And before we pay for more Ingress ads to get new downloads, I think we should see if we can keep players engaged with events like Redux, Solstice, Polaris, and upcoming Dispatch Challenges first.

Adventures on foot with friends

One more thing: As generative AI rapidly advances in some spectacular ways, I think it’s helpful to also have daily reminders to touch grass and make real, authentic friends. We started Ingress to enable more adventures on foot with friends, and that mission continues 13 years on (and on and on, forever).

If Ingress has nudged you to go for a walk, rediscover your neighborhood, explore a new place, make a friend, or look at the world a little bit differently—you’re what makes Ingress so special, and thank you for playing.

#IngressYear13

brian rose

2025年12月1日 09:30

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